Case study project
 
Case Study - Playmore Games

Skipping the rulebook, one game at a time.

Every tabletop game ships with a rulebook. Most players never finish it. Dized turns rules into interactive, step-by-step tutorials - built with Playmore Games of Helsinki.

Web, Android, and iOS. React, React Native, Node.js, and PostgreSQL. Built to scale to players worldwide.

The Story

The old way: a rulebook nobody finishes

Playmore Games is one of the leading tabletop gaming companies out of Helsinki, Finland. Their insight was simple: the barrier to playing a new game is not the game, it is the rules. New players open the box, see the rulebook, and the session stalls before it starts.

The mission was to build an interactive tutorial app that gets players into the game fast - no rulebook required - and lets gamers collaborate with friends and community. The challenge was not a single feature. It was a full product: tutorials, content management, commerce, video, and community, across web and native mobile.

What We Built

A full product, not a feature

We worked closely with the Playmore team to understand how players actually learn games, then built around that.

01

Interactive tutorials

Step-by-step guided gameplay that replaces the rulebook with learning by doing.

02

Custom CMS

A content system that lets the Playmore team create and update tutorials without touching code.

03

In-app purchases

Commerce built in for premium games and content.

04

Video streaming

Rich media embedded in the learning experience.

05

Leaderboards

Community features that keep players coming back.

06

Cloud infrastructure

Secure, scalable hosting for a global audience.

ReactJSReact NativeNode.jsPostgreSQLREST API
The Outcome

From idea to a product players worldwide could use

Dized launched as a real product, not a prototype - a working app with a CMS the client controls, commerce, and community features. For Playmore, it turned the rulebook problem into a growth feature: easier onboarding means more games played, more sessions, more engagement.

We do not publish client revenue numbers. What we can say: the product shipped, it scaled, and it is still the kind of work we are proud to point to.

Web + MobileThree platforms, one product
Custom CMSClient-controlled content
GlobalBuilt to serve players worldwide
500,000+ downloadsApp downloads since launch
2,000+ tutorialsSource: Dized
The AI Lens

What we would build differently with AI today

The rulebook problem is still a wall of text. Today we would build an AI rules tutor on top of the tutorials - a player asks any rules question in plain language and gets the answer in seconds, grounded in the official rules. It would cut the last barrier to playing, and give Dized a feature no competitor could copy quickly.

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